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Post by Siva Smith (Iona) on May 28, 2016 5:25:37 GMT -6
I'm about to try my hand at making a MUD. I have three MUDs in mind. One, the first one I intend to make, is actually meant to be more of an interactive story than a real MUD... but that's perfect for creating while I learn to code it properly. Of the other two, one would be an original world that's been rattling around in my head for a long time - and the other is this forum's version of Nirn. Anyone else had any ideas like that? If not, fair enough. A MUD is basically a video game without graphics. Which means descriptive skills are key. So, Describe stuff you would want to see! ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Lady MorningStar on May 29, 2016 10:07:27 GMT -6
I'm not familiar with MUD games at all. I've heard about them, but don't know enough to really get what would go into creating a world for it.
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Post by Siva Smith (Iona) on May 29, 2016 10:48:21 GMT -6
For places: Describe what a person sees while there. Example: (Bolded are identified, generally by a different colour of text in a MUD, as in-room objects which can be more closely examined or otherwise interacted with. Most MUDs distinguish between game entities, such as items or NPCs, and other players. Generally, entities are listed before players. I italicised the Heartin this example to set it apart as an entity, while I only bolded Dagoth Ur; he is meant to be a player in my example room.) For items: Three descriptions of a basic item are standard. You have a 'brief,' which is a reference description for inclusion in descriptions of actions involving it, a 'short,' which is a single-sentence description for display when this basic item is in a room such as the above example, and a 'full,' which is meant to be as detailed as one feels is needed. This is what a player will see when they look at the item. Example: Normally, it's considered poor taste to write descriptions in a way that dictates a response from the reader as a player. In the case of the Heart, I think it's justified. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) Let us say our example player types into our MUD, the command TOUCH HEART. This is where the brief description is used; our MUD gives the player this result: You reach out to touch the Heart of Lorkhan. The full description is what the player would be given if he or she instead types, LOOK HEART. No, MUD commands are not required to be caps. I'm just used to caps being used to talk about MUD comands. Any more questions/comments, etc.? ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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