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Post by Deleted on Nov 7, 2016 17:55:41 GMT -6
but I uh, was wondering if anyone had any tips for me regarding GHD? After years of playing Morrowind, I only just realized that Ash Slaves have no eyes. I'm having a really difficult time maneuvering the citadels to meet the Heartwights. Like I said, I know the entire point is to stumble around and gain enlightenment, but I feel like I'm doing something wrong. Is there any way that I can scale the blindness back, acknowledging that I'm too soft to actually progress as intended?
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Post by The Mad God on Nov 7, 2016 19:47:34 GMT -6
The blindness effect gradually goes away over time representing your coming to terms with your new senses. If you just rest 24 hours, you should be able to see well enough to navigate Red Mountain safely.
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Post by Lady MorningStar on Nov 7, 2016 20:09:41 GMT -6
If possible, I recommend making use of Shadow spells and try to always be aware of what creatures are around you. My Redoran character could hit hard enough to make an ogrim cry when she had her sword, but suddenly found herself very weak when she became an ash slave. Using shadow spells/enchantments allowed her to sneak by the hostile Daedra which roam around Red Mountain.
And as Mad God said, take a nap in the citadel for a while. Day by day the blindness lessens.
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Post by The Mad God on Nov 7, 2016 20:30:28 GMT -6
As for more general advice, the Ash Statue is your friend. It allows communication with Dagoth Ur whereever you happen to be, so you don't need to return to get your next mission. It also acts as a shrine that will let you restore your attributes so that the negative effects of Corprus don't catch up with you.
It's also important to remember that you'll want to be someplace safe when you trigger your transformations. As you increase in rank, each transformation will leave you helpless and paralyzed for 24 hours. Being in a Dagoth controled area is going to be a lot safer than someplace outside where people or monsters could wander up.
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Post by Deleted on Nov 7, 2016 23:01:02 GMT -6
All was good until the Heart Room. I seem to be getting the same issue as most others here, where Dagoth Ur is hostile upon going down to the heart. I attempted the workaround posted by that other guy, with the resetting actors and the manual triggering of the heart script, but that just seems to result in Ur attempting to make a straight beeline for the heart from the top level, he just walks in place at the edge of the chasm, and all he says is "Follow me."
I have several saves from before entering the chamber.
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Post by The Mad God on Nov 9, 2016 21:51:01 GMT -6
That problem is basically always a result of a mod conflict of one sort or another.
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Post by Deleted on Nov 15, 2016 18:54:35 GMT -6
So, after another re-install and totally new game, I made sure that GHD was towards the very bottom of my order, which looks like this:
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Texture Fix - Bloodmoon 1.1.esm
_005_ Poorly Placed Object Fix 1.2.esm
_006_ Texture Fix 2.0.esm
_007_ Tamriel_Data.esm
_008_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_009_ Rise of House Telvanni.esm
_010_ TR_Mainland.esm
_011_ SirLuthor-Tools.esp
_012_ Better Bodies.esp
_013_ Key Replacer Trib & BM.esp
_014_ JEB_muffin_fix.esp
_015_ Fair Magicka Regen 2.0b.esp
_016_ Windows Glow.esp
_017_ AtmosphericSoundEffects-3.0-Tribunal.esp
_018_ Bloated Caves.esp
_019_ Graphic Herbalism.esp
_020_ New Voices.esp
_021_ Vurt's BC Tree Replacer II.esp
_022_ correctUV Ore Replacer 1.0.esp
_023_ Better_Sounds.esp
_024_ Golden Gold.esp
_025_ Windows Glow - Tribunal Eng.esp
_026_ Windows Glow - Bloodmoon Eng.esp
_027_ Windows Glow - Raven Rock Eng.esp
_028_ Better Skulls.ESP
_029_ Particle Arrow Replacer.esp
_030_ Psy_VGR_Armour.esp
_031_ abotWindowsGlow.esp
_032_ Statue Replacer - Normal.esp
_033_ bones.esp
_034_ LGNPC_IndarysManor_v1_51.esp
_035_ LGNPC_PaxRedoran_v1_20.esp
_036_ LGNPC_SoulSicknessPatch_v1_00.esp
_037_ Shieldfx.esp
_038_ ExcellentMagicSounds.esp
_039_ Book Jackets - Morrowind.esp
_040_ Book Jackets - Tribunal.esp
_041_ Book Jackets - Bloodmoon.esp
_042_ NewBlood_MwTbBm1.1.esp
_043_ Neo's Unique Creatures.esp
_044_ BetterClothesForTB.esp
_045_ Better Clothes_v1.1.esp
_046_ Building Up Uvirith's Legacy1.1.ESP
_047_ Fast Eddie Fix v .0001.esp
_048_ MA_snowprincetomb_v3.esp
_049_ More Better Clothes.ESP
_050_ Vurt's Ashlands Overhaul.esp
_051_ Sleepers, Awake!.esp
_052_ LeftGloves_Addon_v2.esp
_053_ almalexia armor.esp
_054_ New Bodies - Mature.esp
_055_ Psy_UniqueDremora_T.esp
_056_ guarskin_drum_replacer.esp
_057_ Unique Jewelry and Accessories.esp
_058_ Clean MCFC_1.0.esp
_059_ imperial chain fix.esp
_060_ TLM - Complete.esp
_061_ UniqueFinery.esp
_062_ Uvirith's Legacy_3.42.esp
_063_ Antares Big Mod 7.63.esp
_064_ TR_Preview.esp
_065_ TR_Travels.esp
_066_ Unique Banners and Signs.esp
_067_ Vurt's Grazelands Trees.esp
_068_ WA_Signy_Signposts(!).ESP
_069_ UF_HortRobeF001.esp
_070_ Vil's Indarys_1.2.esp
_071_ Female Armor - Complete.esp
_072_ Better Weapons and Armors.esp
_073_ OTR_Coast_Variety.esp
_074_ DreamersExpansion+GHD_patch.ESP
_075_ STA_guides_replacer.esp
_076_ Barabus' fireplaces 2.esp
_077_ Merged_Objects.esp
_078_ Merged_Leveled_Lists.esp
_079_ Great House Dagoth.esp
_080_ The Tribe Unmourned (GHD).esp
I've had it in this order with no modifications whatsoever from the very beginning of my game, and again, I cannot make Ur walk to the heart. He will only port down, hostile. I've played around a bunch with combinations from that other guy's post with the console calming, trying to start the heart script, etc. He will teach me the absorb health spell, but he will never walk to the heart and presumably stab me. Is there a way I can skip this part of the quest?
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Post by The Mad God on Nov 17, 2016 21:39:49 GMT -6
I'm afraid not. You see, the problem is that what you're seeing is a symptom of the script on the Heart of Lorkhan having been overwritten. There are a number of things relating to the Heart that are going to be important for later in the mod, so if you can't get this part to work, you'll never get the later quests working either.
The mods on your list that I would suspect are the Uvirith mods, since I know that at least one version was contaminated by a Heart script. Any of them could be to blame. Usually putting Great House Dagoth at the bottom of the load order and starting a new game with it in that position solves the problem, but apparently that isn't doing the job for you.
The only thing I can really suggest is unloading the other mods you're running, speedrunning to this point in the quest using whatever console cheats you need to boost your attributes and the like to get there as fast as possible, and verifying that the mod works properly if you're running it alone. (The official expansions should be run alongside it, or at least Bloodmoon since that is required for various reasons I don't really want to get into.) After that, add in your other mods one by one or in groups and repeat the test until you find which mod is causing the problem.
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