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Post by Deleted on Jun 23, 2017 15:51:09 GMT -6
Hi, this may be a stupid question but in GHD mod, when you have to bring Niraman Serta to the dwemer ruin Bthanched, there's a broken bridge just in front of Bthanched's door that Niraman has to cross in order to get into the ruin, but he keeps falling over and over again, since he can't jump. Did I miss something? Is there a way to bring him to Bthanched or is this part of the mod bugged?
Thanks.
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Post by Lady MorningStar on Jun 24, 2017 9:27:36 GMT -6
Hello and welcome. I confess, in all the times I have played through GHD, I have never taken Niraman to Bthanched, so I have no idea how players have gotten him over that broken bridge. In fact, until I read your question I never even thought about it before. Mad God, the creator of the mod, comes by here and he'll likely have some suggestions on how to deal with the broken bridge. Just about everyone I know who has played GHD has chosen the Dwemer ruins rather than the Daedric shrine, so there is a way of getting Niraman there. I realize my post isn't helpful, but I wanted to let you know that your question has been seen and is not being ignored. Hopefully before long someone who chose Bthanched as their citadel will explain how they were able to get Niraman across that bridge.
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Post by Deleted on Jun 24, 2017 9:59:29 GMT -6
Hi Thanks for your answer even if it doesn't address the issue, I apreciate it. I hope someone who has lead Niraman to Bthanched can help me Thanks again. Btw, If The Mad God reads this, great job, I'm loving and enjoying the mod so far. I hope you succes in future projects
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Post by The Mad God on Jun 25, 2017 9:42:42 GMT -6
Hello,
I'm glad to hear you've been enjoying Great House Dagoth so far. I'm very proud of it.
As to your question, the answer to how to get Niraman Serta to Bthanched is magic. Specifically, you need to go to see a spellmaker and have them create a levitation on touch spell. You cast this spell on Niraman and he can levitate over the gap safely.
After he finishes with the decoration phase, he'll have installed a set of small wooden bridges so you won't have to do this every time you want to bring someone else to your stronghold, but for the initial phase, you're his escort so you have to be the one who gets him there safely.
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Post by Deleted on Jun 25, 2017 10:03:18 GMT -6
Oh, I see. Thanks for your help. I don't know why I didn't think about it before ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) Thanks again.
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Post by The Mad God on Jun 25, 2017 10:07:41 GMT -6
Glad I could help.
I'm honestly a bit surprised I don't end up fielding this question more often. I don't think any of the vanilla content requires the player to use the spellmaker for any reason, and I didn't put any hints at all.
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Post by Deleted on Jun 25, 2017 10:41:12 GMT -6
Haha, don't worry. It was actually really simple, I just needed to think about it a bit more. Anyway, if you ever do a new update on the mod and you wish to add a little hint or something, it would be nice ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Siva Smith (Iona) on Oct 9, 2017 10:50:38 GMT -6
uhhh, actually?
in OpenMW, there's a bug with levitation.
creatures and NPCs react to it as if it were a high-strength burden spell.
I have a nice ring enchanted with 1 point of levitation on target for grounding cliff racers.
Can't there be a nice, discreet set of "pylon" doors for crossing?
Edit: I'd use the console to disable original Niraman after getting him to follow, then placeatpc him just outside the doors of where ever I'm taking him. Or, if I were on a "hard mode" kick, I'd pick up Grow Your Own Telvanni Towers, and make a nice mushroom bridge for him.
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