questions about mod conflicts (if any)
Jul 1, 2021 6:49:58 GMT -6
Post by Siva Smith (Iona) on Jul 1, 2021 6:49:58 GMT -6
Because openMW destroys most mannequins after 3 days of gameplay (some bug in it that refuses to acknowledge that corpses marked to persist, should... you know, persist! And most mannequins, with a few exceptions, are basically corpses as far as the game is concerned) and it took me a while to discover that the caldera shop ones work just fine, because they are not corpses (there's even a little quest to find a maker of vanilla-style wigs for the mannequins, which would be cute if they weren't all ugly) I spent a lot of time looking for a way to get companions to dress up for various reasons.
But Vampire Embrace works with openMW! Yes - but its companion share does not.
So what works? MCA's companions and A Lord's Men (except for service NPCs, who don't have compainion share), fligg's slave mod...
...but that ran into another problem. If you don't talk to an NPC in 3 game-days after putting them in a cell they didn't start the game in, they poof.
In the course of discovering that the easiest thing for me to do was to Frankenstein the Caldera mannequin mod scripts onto all the Ravenloft mannequins, solving both the problems of disappearing corpses and vanishing moved NPCs in one fell swoop, I discovered that I like the idea from this mod called Slavers, which is supposed to let you capture outlaws and enslave them. I especially like the idea of targetting the NPCs whose bandit caves also contain slaves to free.
I have yet to actually try it. I use Fligg's slave mod and Von Slave Market, which depends on Fligg's, because if I do want an NPC to be some sort of servant I'd prefer a breton (like my character), an altmer, or a dunmer, and while many mods add a few (and A Lord's Men adds as many as you want, but.... they'll all look alike unless you bother to kill MCA NPCs for their masks and wigs to diversify them; that's not how I want to play my game every single time), I like variety. All the other way-too-many NPCs in Von, I tend to set free, and all the argonians and khajiit across the game, likewise. Hey, I'm getting foreigners out of Morrowind, like a good Nerevarine!
Anyway: have you non-openMW people seen any signs of incompatability between Slavers and either Fligg's Slave Mod or Vampire Embrace? I want to know whether, if I find any in my game, it will be because of that or not.
Thank you for reading through my ramble!