|
Post by Daedric Cat on Apr 23, 2014 15:12:12 GMT -6
This is a Russian mod translated to English and it is full of new meshes and retextures of items in Morrowind.
Better item Suite.
There are unique versions of many pieces of named jewelry and other quest objects. But what caught my eye when going through the files are the House Dagoth items.
![House Dagoth items](http://ic.pics.livejournal.com/darth_azura/28303073/16042/16042_original.png)
I extracted these from the mod and put them in game. These are only some of the many 6th house items in the mod.
There are few variants of ash statues, two of them here. The Dagoth Ur one is particularly compelling. Imagine talking to Dagoth Ur through that one. The red designs and the pink gem eyes of the other statue are glow mapped. I imagine you could make the second fellow with the little candles a light in the CS.
An Endus sized Dagoth goblet. There's a couple of more variations of the goblet. And a remesh of the 6th House amulet. There's many 6th house things in this mod, including banners, more ash statues (some of which look rather strange), and a lot of candles of different heights.
You can install the entire mod as is, if you want, though there are bugs reported and supposedly many of the books are written in Russian. I find it to be a great modding resource.
It comes in a BSA, so you will need a BSA browser if you want to use it as a resource. You might need to download/update Java to use the browser, and I find it works best if the BSA, the source and destination folders, and the folder that the browser is in works best when on the desktop itself.
It's worth taking the time to go through the files to see what's in there.
I can't wait until the complete set that's promised is translated and uploaded to Nexus. If I knew Russian, I would have downloaded this already! (you need an account for tesall.ru)
|
|
|
Post by Lord Dlichnum on Apr 23, 2014 17:01:43 GMT -6
Ooooh~, very nice. I tend to avoid Hedgehog's work, not because it is bad, but because it tends to fall under the realm of "too bizarre" for my particular Morrowind world, where I tend to much prefer to simply enhance to original artstyle as much as possible. I have to ask, how would one have the different versions of the ash statues? I thought it was just one item in the cs, so I don't see how there are three versions in that picture.
|
|
|
Post by Lady MorningStar on Apr 23, 2014 17:22:08 GMT -6
I'm sure it is not a surprise to anyone when I say, "I want this!"
|
|
|
Post by Daedric Cat on Apr 23, 2014 19:47:53 GMT -6
Ooooh~, very nice. I tend to avoid Hedgehog's work, not because it is bad, but because it tends to fall under the realm of "too bizarre" for my particular Morrowind world, where I tend to much prefer to simply enhance to original artstyle as much as possible. I have to ask, how would one have the different versions of the ash statues? I thought it was just one item in the cs, so I don't see how there are three versions in that picture. Yeah, some of this stuff is bizarre and over done with the sparklies, like some of the things for the 6 House. Like, what is that molten lave thingy??? Which is why I won't just install the entire mod. But some of his stuff, like his beautiful reflect mapped version of Qarl's gold swirlwood trim I not only included in my own mods, but have adapted to many more furniture items.
A couple of his secret master alchemy apparatus pieces have hands coming up from the ground to hold the bowl or the glass parts, very different, very unusual and beautiful, but just too bizarre for my game.
I haven't looked at the esp in the CS, I poked through the meshes and found several very different meshes for singular objects, like Azura's star. I haven't the slightest in how that works out in the game. I just picked out the meshes and the corresponding textures and installed them in different mods.
|
|
|
Post by Daedric Cat on Apr 23, 2014 19:48:57 GMT -6
I'm sure it is not a surprise to anyone when I say, "I want this!"AERONWEN was the first thing that came to mind when I found that Dagoth Ur ash statue ![8-)](//storage.proboards.com/forum/images/smiley/cool.png)
|
|
|
Post by Lady MorningStar on Apr 23, 2014 20:11:37 GMT -6
I'm sure it is not a surprise to anyone when I say, "I want this!"AERONWEN was the first thing that came to mind when I found that Dagoth Ur ash statue ![8-)](//storage.proboards.com/forum/images/smiley/cool.png) LOL I can so easily imagine her using that statue whenever she needs to commune with Voryn. And it's not as though she has a picture of him to carry with her. A statue is the next best thing. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
|
|
|
Post by Daedric Cat on Apr 23, 2014 20:21:24 GMT -6
It's striking how expressive that statue is. It's the perfect substitute for a picture of him. I can so see Aeronwen carrying it and having it on the nightstand next to her bed at night when she's away from him.
|
|
|
Post by Lady MorningStar on Apr 23, 2014 20:26:47 GMT -6
That is exactly what she would do.
I'm in the process of downloading the file right now. Based on the screenshots at Nexus I think I want to look through everything and extract what I want as you did. There a number of items that I like the looks of but there are also some that just don't fit with my particular Morrowind world.
Assuming of course that I can get the file. It's taking an unusually long time to download this evening.
|
|
|
Post by The Mad God on Apr 23, 2014 20:45:23 GMT -6
Might not be a bad idea to mod in that particular statue as its own custom item. You can make the file dependent on Great House Dagoth, and replace the Ash Statue Dagoth Ur gives the character, so you'll have little to no disruption to the rest of the game world until you've settled on how you want the rest to look. Then you can just console it in for an existing character. Just attach the ash statue script, and everything should work the same as the standard ones do.
And yes, those are gorgeous. Though I wish the amulet were displayed on a less lacy surface.
|
|
|
Post by Daedric Cat on Apr 23, 2014 21:05:33 GMT -6
It's probably better to download a file that big in the morning, but who knows with Nexus.
Some of the stuff doesn't do it for me, and some of it I honestly don't know what it is.
Here's a quick guide to the 6th house meshes:
Amulet- meshes\@_bcc\6tha.nif
There's the unique jewelry that each of the Dagoth brothers drop in the same folder starting with art_h
cup- meshes\@_mnc\@_m_6cup4.nif witht the other cup meshes- one is quite close to vanilla and very nice.
Dagoth Ur statue
meshes\@_mnc\@_m_6hstatu3.nif
the other statues are there, too.
One small note, the texture called for on @_m_6statu2.nif (the little guy with the candles) is missing, @_b_item_04_dt.dds, so I subsituted @_b_item_04_nm.dds for it, the difference of a detailed map and a normal map- doesn't seem to adversly affect it.
The entire- meshes\f -is 6th house furniture items, and the entire- meshes\l -are 6th House candles.
And, I don't know why I forgot to put it in:
meshes\n\xpotion_ancient_brandy
Each mesh calls for a lot of textures, many of which are repetitive , and they are loose in the textures folder.
|
|
|
Post by Daedric Cat on Apr 23, 2014 21:09:18 GMT -6
Might not be a bad idea to mod in that particular statue as its own custom item. You can make the file dependent on Great House Dagoth, and replace the Ash Statue Dagoth Ur gives the character, so you'll have little to no disruption to the rest of the game world until you've settled on how you want the rest to look. Then you can just console it in for an existing character. Just attach the ash statue script, and everything should work the same as the standard ones do. And yes, those are gorgeous. Though I wish the amulet were displayed on a less lacy surface. Exactly what I was thinking.
I'm going to try to get another screenie for a better show of the amulet- maybe with the Dagoth brandy. It was either that lace or the dark swirlwood underneath which none of the stuff showed up clearly.
|
|
|
Post by Lady MorningStar on Apr 23, 2014 21:17:48 GMT -6
The download finally finished and I'll open it up later. I might burn it on a CD with my other mods and save the extracting as a project for the coming summer season when I'm confined indoors.
|
|
|
Post by Daedric Cat on Apr 23, 2014 22:12:49 GMT -6
![](http://ic.pics.livejournal.com/darth_azura/28303073/16656/16656_original.png)
The glowmapping on the amulet is kind of subtle, but you can see the 6house reprinted pattern on the surface.
![](http://ic.pics.livejournal.com/darth_azura/28303073/16337/16337_original.png)
![](http://ic.pics.livejournal.com/darth_azura/28303073/16463/16463_original.png)
The glow mapping on the Dagoth brandy.
|
|
Creeper
Characters
Hehe! Glad I could help!
Posts: 100
|
Post by Creeper on Jun 18, 2014 2:44:59 GMT -6
Okay, those are pretty!
Unique icons too?
I can't WAIT to see some of these adapted into an add-on for the GHD mod!
You ARE gonna do that, right? Or by now, have done it?
Share?
*wiiiiide kitten eyes*
|
|
|
Post by Daedric Cat on Jun 18, 2014 3:44:28 GMT -6
These are replacers from what I've seen. Other than the statue discussed I don't think there's anything script specific to mod, unless you want a particular replacer for a certain thing or person.
|
|