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Post by Deleted on Aug 5, 2014 13:32:55 GMT -6
Hmm, I see. Well, this does make the quest to become the Patriarch impossible without the use of console. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Post by Lady MorningStar on Aug 5, 2014 13:42:18 GMT -6
Yes, for a character who wants to do that it's a good idea to get those faction quests done before getting involved with House Dagoth. From a story standpoint the decision to join House Dagoth is not to be made lightly since game mechanics-wise and roleplay-wise it greatly alters the path that the player-character travels. Hence the reason in my own games that I don't touch the main quest (and consequently GHD) until I've done just about everything else that I wanted my character to do.
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Post by Deleted on Aug 5, 2014 13:51:05 GMT -6
Hmm.... Back on topic, I did pretty much everything I could , changed my mod load order, cleaned my saves and mods, removed all my other mods to test if something is causing issues.... Nothing. Dagoth Odros and Dagoth Uthol continue with the same looped dialogue, I really have no idea what's causing these... Perharps it's a save corruption... I will try to start a new game, and will put the results here when I reach said quests.
EDIT: You know, there's something that's been bugging me... Is The Mad God... THAT The Mad God? The one who created the GHD mod?
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Post by The Mad God on Aug 5, 2014 17:59:54 GMT -6
I am the same person who wrote Great House Dagoth years back. It was the most ambitious mod project I ever took on, and I'm very proud of it.
I can confirm that Great House Dagoth causes all the shrines to disable once you join House Dagoth. This is by design, and yes, this does mean that if you want to be Patriarch of the Temple, you need to at least receive the Ebony Mail before you make your trip to Red Mountain. The reason behind this was indeed that now that you've declared for the Sixth House and begun developing that seed of divine power, the other gods no longer offer their blessings, either because they disapprove of you, or just because as a divine being now, they figure you can fend for yourself.
On the other hand, you can gain blessings from the House Dagoth shrines, as well as from any ash statue, allowing you to carry around a mobile shrine to more than replace the loss of the other shrines. I like to put Ash Statues on top of the shrines I visit after a certain point in the main quest, both as a symbol of conquest and as a means of making sure that followers of the gods of Red Mountain who come after me will be able to find their blessings even after the Tribunal's power is broken.
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Post by Deleted on Aug 5, 2014 18:04:27 GMT -6
Surprised you are still around, even after 6 years. Most modders abandoned Morrowind some time ago.
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Post by The Mad God on Aug 5, 2014 19:10:48 GMT -6
I haven't been actively modding in some time, but I love the game. Always will.
Technically, I'm not "still around" since I got banned from the main Bethesda forums years ago. I outed myself as a pedophile in the process of arguing that it was stupid for people to be worried about putting children in the games because pedophiles might play them, noting that my main in-game use for the child companions in Children of Morrowind was as apprentices and spear carriers.
I ended up here after doing a search for Great House Dagoth years later and learning about The Archer's Tale. I hung around in the comments there for a while, before this board was revamped and we were invited to join.
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Post by Deleted on Aug 5, 2014 20:12:55 GMT -6
Mad God, can you tell me if GHD works well with MGSO 3.0 and Morrowind Enhanced depended mods? Also, if I could ask, do you think it's a good idea to put GHD at the very last on my load ordre?
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Post by The Mad God on Aug 5, 2014 20:24:17 GMT -6
I have honestly never tried either of those, so I couldn't tell you. I do know that putting Great House Dagoth last on your load order should resolve most any conflict, though if you are running one of the Master Index mods, the compatibility mod that came with the zip file should come after both Great House Dagoth and the master index mod in the load order.
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Post by Deleted on Aug 5, 2014 20:35:51 GMT -6
Thank you for you answer.
If it wasn't for those issues with Dagoth Uthol and Odros, perharps I could be on my way to finish the main quest already... I could just kill them and take their artifacts but I really wanted to complete their sidequests.
I wonder through, what kind of issue could cause dialogue to loop back? Although both of them do depend on giving them objects to advance their quests.... I wonder if it has something to do with the fact the script cannot identify the Tesalero Index and the Soul Gem in my inventory? Although if that was the cause, I assume it would just crash, not loop back into the same dialogue..... One interesting thing is that when I applied the Morrowind Code Patch RIGHT BEFORE loading my saved game, clicking on the topics crashed the game, instead of resulting in a looping dialogue.
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Post by The Mad God on Aug 5, 2014 20:51:17 GMT -6
That sounds like maybe there was some dialogue corruption in the save game. I know the dialogue ordering in Morrowind can get a bit delicate. I'd try a speedrun (using console cheats as needed) with Great House Dagoth near the bottom of the load order and see if you get the dialogue looping issue on that run.
I know I wouldn't want to miss out on Odros' Daedric Forge or Uthol's additions to the Propylon network.
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Post by Deleted on Aug 6, 2014 13:44:16 GMT -6
There was this time I wanted to test an "Always Hit" mod that emulated Oblivion's combat system, even after taking it out and cleaning my save, the akways hit effect still persisted, weird.
Anyone here is or was a member of Great House Fliggerty?
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Post by Lady MorningStar on Aug 6, 2014 21:06:15 GMT -6
I have an account there, but I don't visit very often.
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Post by Deleted on Aug 8, 2014 1:32:31 GMT -6
Still having the same looping dialogue with Odros and Uthol... And to make matters worse, now that I moved GHD to last in my Load Order, the Ash Vampires looks... weird, as if someone glued a statue's face on them and darkened the body.
Mad God... I think your mod hates me.
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Post by The Mad God on Aug 8, 2014 20:03:49 GMT -6
That's very odd indeed. Is this with a new save game, or with your old one?
It might also be a good idea to see if this still happens on a clean save game with nothing but Great House Dagoth installed. If that works, mods can be added back in in groups until you identify which one was the culprit.
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Post by Deleted on Aug 18, 2014 20:33:43 GMT -6
Started a new game, without Morrowind Overhaul, took me some time to do the quests without console, and...... It worked. Dagoth Odros and Dagoth Uthol's quest no longer loop back. I honestly have no idea if the problem was one of the many mods that Morrowind Overhaul installs, or if it is save corruption.
Although, I do seem to be getting a loop on Divayth Fyr's dialogue concerning the Dwemer piece I should bribe him with, even if I click the option to offer the piece to him, it loops back on the choice, essentially trapping the dialogue (Although this only happens if I click the option after I became a Heartwight), but this one, it's simply a matter of not clicking said topic.
Thank you.
EDIT: Nevermind, it has completed now.
But I wanted to ask something else.
There is no way to finish the main quest in the vanilla way, is there? (As in, using Keening and Sunder to banish the Heart, it instantly kills me as soon as I do that)
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